Intramural Sports
Intramural Policies and Procedures
ID Required
All participants MUST present a valid photo ID to be eligible to participate in ALL intramural sports. Before each game, each player shall present his/her photo ID card to the scorekeeper. The scorekeeper shall check all player’s photo ID’s simultaneously on the field/court in full view of both team’s captains. Any player arriving after the game/match has started shall present their photo ID to the official before entering the game.
Refunds
- Full refunds will be given to teams prior to the first captains’ meetings, or two days prior to the first scheduled games of a sport, whichever is later.
- Partial refunds will be given to teams between the later above date and the roster deadline of the first scheduled games.
- No refund will be given after the roster deadline for the first scheduled games.
League Play
Most leagues will consist of 3-4 games in the regular season with the top 50% of each league advancing to a single elimination playoff bracket. Placement in brackets will be considered by record, head-to-head, point differential; points scored against and coin flip. During playoffs, in the competitive level only, the top team in each sport league (Greek, Maroon and Gold) will compete for an All-University Championship, if and only if, the number of teams permits playoffs to be seeded by Sport League. The Intramural Program has the right to add or omit any team from the playoffs even if the team does or does not meet the playoff qualifications.
Forfeits
The team captain has the responsibility of notifying all team members of the day/date/time and location of all scheduled events. Forfeits are to be avoided at all costs. Forfeits are detrimental to the program and to a team’s participants. The scheduling of each Intramural game/activity/event requires making arrangement for the facility, the personnel, and the equipment as well as the participants.
The following procedures will be observed with regard to forfeits:
1. If a team does not have the minimum number of players to start the game at the scheduled game time, they will then be given 10 minutes to obtain the correct number before the game is declared a forfeit. Example: if your game is at 6pm and your team is not ready to play, you will be given until 6:10pm.
2. If, at any time during the 10-minute forfeit period, the team reaches the minimum number of players needed, they will be allowed to play, but the late team will lose all protest and appeals privileges and lose all choice of options to start the game. The game time will also be reduced by the number of minutes late for the game.
3. If the team does not have the minimum number of players after the 10-minute extension, the captain of the prepared team will be given two options: take the win by default or give the opposing team an additional 5 minutes to arrive. If the captain of the prepared team chooses to take the win by default, the decision may not be changed. If the captain of the prepared team decides to play the game, the captain of the prepared team must accept the results of the game.
4. If, at any time during the additional 5 minutes, the team reaches the minimum number of players needed, they will be allowed to play, but the late team will lose all protest and appeals privileges and lose all choice of options to start the game. The game time will also be reduced by the number of minutes late for the game.
5. If after the additional 5 minutes the team is still not ready to play then the game shall be ruled a forfeit.
6. If a team forfeits, the team captain will be required to pay a $20 forfeit fee prior to their next scheduled game. If the fee is not paid by 4pm the night of the next scheduled game(2pm for teams playing on Sunday), the team will be dropped from the league.
7. If a team forfeits a second time, then the team will be dropped from the league.
Protests
Protests may be filed for two reasons:
1. The misapplication of a playing rule. NOTE: An official’s judgment cannot be protested.
2. Participant Eligibility
Protest will be handled in the following manner:
1. Must be brought to the attention of the official or IM Supervisor at the time of the protested incident. The game will be stopped and these questions will be handled on the field by the officials. The officials may meet with the IM Supervisor on duty to determine the ruling. Once this decision has been made, the game will proceed under the given ruling.
2. If the team is not satisfied with this ruling, the team captain must notify the head official and IM Supervisor that the game is being played “under protest”. This indicates the team wishes to appeal the decision to the Intramural Professional Staff.
3. At the time of protest, the official must summon the supervisor to the field/court and must write up a Protest Report. This report will include time remaining in the game, score, and interpretation of the protest. If a Protest Report is not filled out, the protest consideration cannot be granted.
4. The following business day, the team captain must submit in letter-form a protest complaint and $20 to the Intramural Desk.
5. The fee will be returned if the protest is upheld. The fee, however, will be forfeited if the protest is denied. NOTE: The procedure, as stated above, must be adhered to in order for a protest to be valid.
Injuries
Participation in Intramurals is on a voluntary basis. All IM Participants play at their own risk. The University is not responsible for injuries sustained while participating in any of the programs. It is highly recommended that each person obtain their own health/accident insurance. Medical or ambulance expenses incurred by a participant will not be paid by Arizona State University. Student Health Insurance is available from the Student Health Center. For more information, contact Student Health at 965-3346.
Uniforms and Attire
All recommendations and requirements of proper attire are for the safety of the participants, and the enhancement of the games. Jewelry should be removed.
Footwear
- ONLY gym shoes allowed in the gyms.
- All participants must wear athletic type shoes.
- No open-toed sandals; no bare feet, no socks.
- Cleats must have all-rubber soles. Absolutely no metal cleats.
Jerseys
- Team may wear their own created uniform if it clearly differentiates them from their opponent.
- Colored jerseys will be provided for all teams who do not have their own uniform.
Awards
Championship T-Shirts
Intramural Championship T-shirts will be given as awards for the Champions in every intramural activity offered throughout the academic school year. The t-shirts will be handed out at the site the night of the championship contest. A team can only receive t-shirts for the maximum amount allowed on the roster for that sport.
Team Sportsmanship Rating
The purpose of the Intramural Sports Program is to provide participants with positive recreational sport activities in a safe and supportive environment. Each participant is encouraged to play to the best of his or her ability to achieve success. A “win-at-all-costs” attitude, however, is strongly discouraged. The emphasis in intramural sports is placed on playing the game within the spirit of the rules and with respect for those participating.
These guidelines should assist teams in reinforcing a sportsmanlike atmosphere:
Expected Conduct:
- Participants and spectators are expected to behave in a cooperative, positive manner, which contributes to the philosophy of friendly competition.
- Teams are responsible for the conduct of members and spectators before, during, and after any Intramural competition.
- It is the responsibility of each team to cooperate in a respectful pleasant manner to all Intramural Sports Staff (this includes officials).
- It is the responsibility of each team to control both team members and spectators.
Misconduct (Unsportsmanlike)
- Team captains and coaches are responsible for the conduct of their players, and therefore are subject to the same disciplinary actions as their players.
- In cases where the responsible team member cannot be identified, the team captain will be assessed the appropriate sanctions.
- Vulgar, obscene, abusive, derogatory, intimidating and demeaning comments or gestures will NOT be tolerated. Such comments and gestures create a hostile environment, generate ill will, place unnecessary pressure on players, and contribute to a negative Intramural Sports experience.
- All acts of physical aggression including fighting, pushing, shoving, kicking or any other attempt to injure another person, are totally unacceptable responses in any area of Intramural Sports.
- Any comments, signs, jokes, remarks, or gestures intended to threaten or intimidate any other person are forms of verbal aggression, which are equally inappropriate and will be disciplined accordingly.
- The consumption or possession (or the scent is detected on your person) of any type of alcoholic beverage before, during, or after a game is not allowed.
- The misconduct of one team member can cause a team to be disqualified from a league.
Spectators
- The role of spectators is to provide support and encouragement, which will be beneficial to the participants, the game and the program. Spectators must remain in designated areas and not encroach on the playing area.
- Spectators violating these guidelines or exhibiting Unsportsmanlike conduct will be asked to leave and may be assessed additional sanctions with Student Judicial Affairs.
- Team captains or teams can be penalized for their actions of their spectators.
The Intramural Advisory Committee and Unacceptable Sportsmanship
Consequences for Unacceptable Ratings
- The team is on probation until the captain meets with the Intramural Advisory Committee ([email protected]). The captain shall be held responsible to initiate the meeting in a timely manner to ensure availability of the committee.
- Regardless of the length of the league, TWO UNACCEPTABLE ratings will equal a season ending rating and the team will automatically be dropped from any further competition
- If necessary, any misconduct during intramural events can be passed on to Student Rights and Responsibilities for further action.
Team Conduct Resulting in a Forfeit
In addition to the team sportsmanship rating system, the following team behavior will result in a game being immediately stopped and FORFEITED (regardless of score or time remaining):
- Excessive technical fouls and/or unsportsmanlike fouls
- Failure of ejected participant(s) and/or spectator(s) to leave the vicinity within the allotted five minutes or returning to the vicinity during or after the game. A player cannot return for the second game when back to back games are scheduled
The team is confirmed to be using an ineligible player
- Any player(s) and/or spectator(s) other than the designated game captain, leaving the team area/bench to join in on a situation in the game. A person’s intentions are irrelevant.
- Failure of a captain or team to provide required information to the Intramural Program.
- Any inappropriate behavior following the forfeiting of a game could lead to a season ending rating. Serious on-site situations will also result in initiating involvement of the Campus Police and the referral to Student Judicial Affairs.
Individual Player Conduct
When unsportsmanlike conduct is demonstrated by an individual, it is the practice of intramural sports to remove the individual from the environment (ejection). Ejections are intended to return the playing environment to conditions consistent with the philosophy discussed above.
Ejection Policy of an Individual
An ejection carries a MANDATORY SUSPENSION from all intramural activities in any capacity. Participants may apply for reinstatement the next business day by contacting [email protected] and setting up an appointment. Any player/spectator/coach ejected from a playing contest must:
- Leave the facility/field (this means out of sight and out of earshot) in a timely manner. Failure to do so may result in a forfeit win for the opposing team.
- Shall be automatically suspended. To be reinstated, the ejected participant must come in and speak with the Intramural Advisory Committee before the ejected participant can play in their next game.
- Cannot play for any other team they are currently on
- Any participant or spectator who physically contacts an opponent during a display of anger in an intramural contest will be automatically suspended from any further intramural competition. Additional restrictions may be imposed.
- Agree to probation terms for the rest of that sport season and possibly semester/school year.
- Cannot participate in extramural events.
- If necessary, further action will be handled by the Judicial Office of Student Affairs.
Misconduct by Intramural Staff
When participants experience displays of conduct by Intramural Sports employees that are inconsistent with the philosophy stated above, the following procedure should be followed.
1. Contact Intramural Sports Administration the next business day to formally file a complaint.
2. Complaints must be filed with the Sun Devil Fitness Complex Administrative Staff.
3. Fill out an incident report form detailing the allegation.
4. Be prepared to answer any questions from the Administrative Staff.