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The Sun Devil Intramural Sports Handbook contains all the important information that captains and participants should know to have a successful tournament.
STEP 1 - Get an Intramural Membership
$25 – unlimited intramural participation for both the Fall and Spring semesters
$15 – unlimited intramural participation for one semester
To get your Intramural Membership, you may
University Partnerships
Sun Devil Intramurals has a partnership with the departments listed below which includes those departments covering the intramural membership fee for their students. That means FREE intramurals for those students!
University Housing
All students living in an on-campus Residential College.
W.P. Carey School of Business
All students enrolled/accepted into the W.P. Carey School of Business.
Ira A. Fulton Schools of Engineering
All undergraduate students enrolled/accepted into the Ira A. Fulton School of Engineering.
EOSS Students
All students that are currently employed through EOSS
Good news! You already have your membership for the upcoming semester! Please proceed to step 2 if you qualify as one of the above members.
STEP 2 - Create an account on IMLeagues
Only ASU students, faculty, or staff who have purchased an Intramural Membership are able to register or join a team.
To create a personal IMLeagues account:
STEP 3 - Create a Team and Join a League:
To register a team for an intramural sport:
To create a team for your desired sport:
To join a team
If you do not already have an online account, create a personal account on imleagues.com/ASU (see above).
For all methods, you will need to agree to several waivers by initialing, as well as enter your ASU ID and phone number before your request will be processed.
Receiving an error message? First make sure you have followed all of the steps above, especially purchasing your intramural membership. If still receiving an error, please contact us directly by following the contact information at the end of this handbook. DO NOT do an ID Request on IMLeagues, as it will not fix anything.
The success of the Intramural Sports Program depends on the leadership of the Team Captain, since the program could not function without an individual to organize interested participants into teams. The team captain has an extremely important role as the liaison between the Intramural Staff and the members of a team.
Communication is a key success factor. The Team Captain must remain in contact, throughout the season, with the Intramural Staff. The Team Captain must make sure of the correct time and date each event takes place, and inform the team/organization of the policies and procedures of the Intramural Sports Program.
Please follow the list below to make sure you have a successful time while playing intramurals:
Nine Captain’s Tips
CAPTAINS:
There are two best methods for getting on a team for a given sport.
Many sports have teams created already that you can join. Go to www.imleagues.com/asu and find the “league” titled “Free Agents SIGN UP HERE.” From there, you can click on the sport you want and request to join that “team.” A Sun Devil Intramurals representative will reach out to you from there and provide you further details (please allow several days for us to contact you before you reach out to us). We will likely place you on a team with other free agents.
The following are eligible participants in the intramural sports program:
Each team captain and participant is responsible for verifying the eligibility of their team.
As of the Fall 2017 Intramural season, the following are NOT eligible for participation in the intramural sports program:
Roster Eligibility
To facilitate equitable access to physical recreation programs and recreational sports experiences for all participants, the following guidelines were developed:
Player Eligibility
To facilitate equitable access to physical recreation programs and recreational sports experiences for all participants, the following guidelines were developed:
Associated Sports are:
Basketball - 3 on 3 Basketball, Basketball Skills Challenge, 5v5 Basketball League, Pre-Season Basketball
Volleyball - 2v2 and 4v4 Sand Volleyball, Volleyball League
Baseball/Fast Pitch
Softball - Softball League
Football – 7v7 Flag Football and 4v4 Flag Football
Soccer – 7v7 Soccer and 6v6 Indoor Soccer
Consequences for Ineligible Players
*A player is considered to have participated in an event, game, match, etc. once he or she signs in. It does not matter whether that player ever actually enters the game, match, or event or remains on the sidelines or bench.
All participants MUST present a valid photo ID to be eligible to participate in ALL intramural sports. Before each game, each player shall present his/her photo ID card to the scorekeeper. The scorekeeper shall check all player’s photo ID’s simultaneously on the field/court in full view of both team’s captains. Any player arriving after the game/match has started shall present their photo ID to the scorekeeper before entering the game.
Refunds will only be given under the following circumstances:
Scheduling, Rescheduling, and Conflicts
The Intramural Program is willing to cooperate when extraordinary circumstances necessitate an occasional rescheduling or canceling of a game. However, due to the increasing number of entries and limited playing spaces, reschedules must be kept to a minimum. There are two ways to avoid forfeits. If it is absolutely necessary to cancel a scheduled intramural game, a team can:
Rainout Hotline (480) 727-6110
In the case of rain, otherwise inclement weather, or unplayable field conditions, participants should call the rainout hotline on the day of their game.
It is advised that participants check regularly if they anticipate any doubt at all in the playability of their game, including calling to check for updates prior to departing for their game.
The Intramural Sports Office will not guarantee that an email will be sent out in the case of cancellations, so this is the only sure-fired and guaranteed means of receiving this communication.
Forfeits
The team captain has the responsibility of notifying all team members of the day/date/time and location of all scheduled events. Forfeits are to be avoided at all costs. Forfeits are detrimental to the program and to a team’s participants. The scheduling of each Intramural game/activity/event requires making arrangements for the facility, the personnel, and the equipment as well as the participants.
The following procedure will be observed with regard to forfeits at the fields/courts on a nightly basis:
Protests
Protests may be filed for two reasons:
The misapplication of a playing rule.
NOTE: An official’s judgment cannot be protested.
Participant Eligibility
Protests will be handled in the following manner:
NOTE: The procedure, as stated above, must be adhered to in order for a protest to be valid.
Participation in Intramurals is on a voluntary basis. All IM Participants play at their own risk. The University is not responsible for injuries sustained while participating in any of the programs. It is highly recommended that each person obtains their own health/accident insurance. Medical or ambulance expenses incurred by a participant will not be paid by Arizona State University. Student Health Insurance is available from the Student Health Center. For more information, contact Student Health at 965-3346.
Uniforms and Attire
All recommendations and requirements of proper attire are for the safety of the participants, and the enhancement of the games.
Jerseys
Team Names
Intramural captains are encouraged to give their teams funny, clever, and creative names. However, those team names must be clean and in good taste. The Intramural office reserves the right to change any team name at its discretion, and corresponding disciplinary action is subject to be taken on those in violation of this policy.
Championship T-Shirts
What?
All players, coaches, and fans that attend or participate in Intramural activities are subject to helping or hindering a team’s sportsmanship rating. Individuals and teams who are unable to conduct themselves in a respectful manner will not be invited to the playoffs, as teams must maintain a 3 average to be eligible for playoffs.
Process?
At the end of each competition, staff will assign a sportsmanship rating based on the team's behavior throughout the game. The captain then signs the scorecard verifying the score is correct and accepting their sportsmanship rating.
Ratings
(4) ABOVE AVERAGE: A high level of sportsmanship, respect, and civility is consistently shown to opponents, teammates, staff, spectators, facilities, and equipment at all times; winning a game by default or forfeit.
(3) AVERAGE: No incidents of poor sportsmanship or only a minor infraction, which the captain effectively addresses; properly defaulting a game in a timely manner.
(2) BELOW AVERAGE: Examples include but are not limited to swearing, disrespect toward opponents, staff, or spectators, consistently arguing officials’ calls, one ejected player/spectator and that player/spectator was the only problem
(1) UNACCEPTABLE: Examples include multiple players/spectators ejected, fighting, abusive language, verbal or physical threatening to anyone, any behavior resulting in the contest being called to a stop by intramural staff; forfeiting a game.
Why?
In order to ensure a fun, safe environment for all to enjoy.
** Teams are responsible for any coaches or spectators at their contest and these coaches and/or spectators influence the sportsmanship rating **
Any player that is ejected from an Intramural Sports game or activity must leave the premises before play can be continued. Additionally, that individual is immediately and indefinitely suspended from all teams that he or she participates on. In order to be reinstated, a player must:
The Intramural office reserves the right to enact whatever punishment it finds suitable for all ejections or incidents. Intramural participation is a privilege, not a right. Often times, players are immediately reinstated for infractions that are minor in nature. In other instances, players have received yearly suspensions or even lifetime bans.
Misconduct by intramural staff
When participants experience displays of conduct by Intramural Sports employees that are inconsistent with the philosophy stated above, the following procedure should be followed:
All incidents that are serious in nature will be forwarded to Student Rights and Responsibilities for possible further disciplinary action.
No alcoholic beverages, illegal drugs, or tobacco products may be consumed/used prior to or while using Sun Devil Fitness Complex fields, courts, or other facilities. Students will be held accountable for their actions at Intramural programs both through their team (sportsmanship rating, suspensions, ejections, etc.) and through the University. Should any person be in violation of the above rules, SDFC employees reserve the right to call ASU PD for assistance at any time.
All incidents that are serious in nature will be forwarded to Student Rights and Responsibilities for possible further disciplinary action.
Downtown Phoenix
Intramurals Office Hours: Monday – Friday, 8 a.m. to 5 p.m.
Intramurals Office Phone: 602-496-7790
Email: dpcintramurals@asu.edu
Polytechnic
Front Desk Hours: Monday – Friday, 6 a.m. to 11 p.m.; Saturday, 9 a.m. to 9 p.m.; Sunday, noon to 11 p.m.
Front Desk Phone: 480-727-1313
Email: polyintramurals@asu.edu
Tempe
Intramurals Office Hours (Information Desk, 2nd Floor of SDFC): Monday – Friday, 8 a.m. to 5 p.m.
Intramurals Desk Phone: 480-965-8900
Email: asuintramurals@gmail.com
West
Front Desk Hours: Monday – Friday, 6 a.m. to 11 p.m.; Saturday 9 a.m. to 9 p.m.; Sunday, noon to 11 p.m.
Front Desk Phone: 602-543-3488
Email: fitness.west@asu.edu
Join our team! Intramurals is one of the largest student employers at all of ASU. Most of our employees start out as Sports Officials, but there are many opportunities for promotion and further involvement in the program. We hire Sports Officials at least once per semester.
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